Hey all,
This Saturday, Pongtau -- our former Warlock, has invited us to a chalet of six, and that is with me and Shane included. Before you get into fits talking about the minimum number required for a healthy chalet, please allow me to change the subject. I am not usually the one who brings cheap wine or salty snacks, but for this special occasion, I will bring along with me a unique One-Off. (read: a single session DnD adventure which can last for the night.)
These few days, I will be working out the details of the adventure (tentatively named Kings of Morose Hill), set along Pelor's Way in the town of Morose, as shown in the map below.
Traditionally, Morose is a popular stop for wagons and weary travelers looking to journey between the southeastern region of Caen, via the Plains of Pelor, towards Sccor, City of the North or vice versa.
The town of about eight hundred is known for its numerous graveyards and the particularly short lifespan of their small population. The reason being that many of their inexperienced youths are swayed by the tunes and promises of the village's head- Victor "Third" Montgomerie, who runs "The 3rd Reich"- a thriving adventuring guild, supplying local men for out-of-town expeditions.
How it all started ...
The party of five (hopefully) starts out as a typical bunch of fledging adventurers who stumbled upon a magical ornate chest amongst a mysterious wagon crash near Morose. Excitedly, they return to town in the dead of the night with their find, and make a shocking discovery in their "secret" hideout (the backroom of an unused farmhouse).
What it all means?
The ornate chest might contain item/s and information which will lead to several custom backgrounds for the characters involved in the adventure. (( More to be revealed at the start of the adventure proper.))
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