As a side note, a free Attribute Respec Token has been issued to all active players to account for these changes.
The Action Success System (AsS)
In DW 1.04, an action can be assigned a Relevant Attribute and a Difficulty Rating (DV).
- If the combined result of your Relevant Attribute + Modifier/s exceeds the DV of the action, you automatically SUCCEED.
- If not, you will have to make a d20 Success Check (SC), which means that you will have to roll below the Relevant Attribute + Modifier/s to succeed in the task. As usual, a 20 is always a critical failure while a 1 is an automatic success.
- Under special circumstances, a Modifier can be as harsh as a -5 (extremely unfavorable) or as beneficial as a +5 (extremely favorable), but usually lies in the -2 to +2 range.
Looks Effect Table (Revised)
Looks
18 | HP Modifier Vibe Modifier Changes to purchase price +2 +4 -(d100/2)% to purchase price |
16-17
| +1 +3 -2d20% to purchase price |
14-15
| - +2 -d20% to purchase price |
13
| - +1 -d10% to purchase price |
8-12
| - - - |
7 | - -1 -d10% to purchase price |
6 | - -2 +d20% to purchase price |
4-5
| -1 -3 +2d20% to purchase price |
3
| -2 -4 +(d100/2)% to purchase price |
Party Negotiation (Parlay)
When the party is in a Parlay Situation, the average score of the members' Looks is calculated as an Attribute (Party's Vibe) and modified by the character with the highest Vibe Modifier.
A Parlay situation will be assigned a Difficulty Value (DV). If ( Party's Vibe + Modifier) exceeds the value, the party succeeds automatically. If not, proceed with a Success Check (SC).
Crafting (AsS)
When a Mystic enchants a piece of arms or armor, he will have to make a Success Check (SC) against 13 at Rank 4 (15 at Rank 5, and increases by 1 for every Rank thereafter).
Remember, rolling a 20 on a SC always amounts to a Critical Fail during crafting. Insufficient process time or sub-optimal quality of the ingredients might result in a higher chance of a Critical Fail.
No comments:
Post a Comment