On the 25th and 31st of August, Dragon Warriors (DW) will be going live on the Play-Test Server. Players are encouraged to join in the bug-squashing fun as it will be worth your while.
There are goodies such as Treasure Bags and XP-Packs to be won, and a rare Lesser Stat Pot to be given out by the GM to one lucky adventurer who best role-plays his character/history at the end of the play-testing period.
There are goodies such as Treasure Bags and XP-Packs to be won, and a rare Lesser Stat Pot to be given out by the GM to one lucky adventurer who best role-plays his character/history at the end of the play-testing period.
Here are the 1.05b (v1) changes for reference.
Combat Resolution Against Multiple Enemies
Combat Resolution Against Multiple Enemies
- Combatants do not divide their defense anymore when facing more than one enemy.
- Instead, Attackers now get a +2 bonus to Attack Rating for each adjacent ally next to the Target.
Player's Morale
- Morale - a sub-attribute was added to lessen check-work. A Character's Morale is = (Strength + Intelligence + Rank/2), vs. DV (Enemy's Highest Attack Rating)
- The attribute is checked on event of massive spike damage, an effect from a special attack, and also when a fellow party member (other than yourself) falls unconscious/dies.
Assassin Class
- Assassins gain flanking as long as they attack on an opposite side from an Ally.
- Chink In the Armor: Assassins get a +1 bonus to Armor Penetration whenever they are flanking.
- Fleet-Footed: Assassins can Move Action (SHIFT) while in difficult terrain, if they succeed in a Check (Reflexes).
- There has also been news from the Main Continent speaking of unarmored "warriors" armed with just a single sword in their hands, whose spirit governs their entire psyche while they destroy their enemies with a flurry of actions.
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