Sunday, June 14, 2009

"Excuse me, maya know where to find a proper map of...?"

Hey all,

My original map of Maya have been compared to many things. Toblerone chocolate pieces, blocks of random blocks, a five year old kid's scrawling on the classroom wall just to name a few. It was not that the original was not effective in showing the party important locations, but since I have some time on my hands now, I decided to use CC3 to flesh out the existing areas and future points of interest.
The town is now much easier to update, and more systematic in the long run. As a bonus, it does not hurt that it is more appealing to the eyes too.

In comes the ever-trusty grid which shows town travel (2 minute blocks). Khelid Kadashim's charred compound after the "Black Monday" incident is shown clearly in the Slums now, and so is the upper class district just north of the now-defunct Bankers' Bank.

Additionally, the Beggar's Territory, with Feldra- wife of Reyden Nylors, at the helm, has been updated at the Docks area. The party will remember a dispute with the ruffians on their first day in Maya, resulting in the heroes almost being arrested by the town guards if not for them barging into one of the Territory's warehouses and making themselves a temporary new hideout.

I will be updating the map regularly, so just bear with the 1.1 for now.

Note: Each hex represents 2 minutes of even-paced walking.

Town of Maya ver 1.1 (Click to Enlarge)




5 comments:

  1. Nice work. Would like to see more of these in the games. Wish I had time to explore the program as well.

    Anyway, the two minutes brisk walk timing seems a bit off. That means that the warehourses are about three hundred metres long. Quite huge for medieval times.

    ReplyDelete
  2. Yo PT, was thinking about it a bit also. Might change it to just a two minute walk timing instead of brisk. Thanks for the heads-up.

    ReplyDelete
  3. The colour of the roads abit strange... actually, I'm not sure which are the roads... but the brown default ground suits the world quite nicely.

    Heh, no where close to the coolness of your world map though. Better than the earlier version I was on your PC but this one still looks abit like it was done on MS paint.

    ReplyDelete
  4. Agreed, rather MS-paint but best i can do with the basic city editor. But it get the job done for now. I will be naming the main roads etc, aka more labelling, to help with the mapping.

    But hell its better than the earlier version by FAR. I could not bear to see that one.

    ReplyDelete
  5. lol, yeah, the earlier one looked like a P1 drawing of a garden scene

    ReplyDelete