Friday, November 28, 2008

"Heroes Encapsulated. It now comes in more munchable bits!"

Hey all,

One chapter. Three months. Twelve sessions.

That is the format that I will be aiming for my ongoing Caen campaign next year. It will allow me to pace the action properly and move the storyline along a definite path, littered with several sidequests.

For my current chapter, it has lasted about half a year and the time is ripe for a conclusion. The players themselves have grown considerably, and experienced the DnD system first-hand.
They now have a better grasp of the rules and how/what they might want to play in the years to come.

My players will be able to continue with their original characters next summer (with their items and where they left off). They also have the option to make totally new characters who will be buffed up to a certain control level, and given stock magical items to compensate for the loss of their original custom items.

Update
In the current Caen chapter, our party of six have now tailed Nate all the way to the village of Greenich-a collection of repressed villagers protected by their local "hero" Mib Tranor. Mib let slip that Nate had dealed with him a few days before. He allowed Nate access to his private dungeon, and has no idea where he was down there.
The party climbed down a deep hole in the ground as directed by Chriss- the architect, and were appalled by the conditions of the cramped and hastily built underground mudwalk. And being only able to walk in a single file, and running the risk of hurting allies with their ranged attacks added to their frustations. And everyone know that in small packages lies great surprises. (or something along that line.)

Can the party survive this wooden underground coffin of a place and find the pesky banker? Check out this space for more.

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