Wednesday, August 22, 2012

DW Server Patch Notes 1.05 (The 4grid Update)

Hi all,

After streamlining the non-combat rolls in 1.04, the fast-paced combat of DW will now use a grid combat system called 4grid (v1.01), heavily borrowed from DnD 4th Edition.
It adds a fun visual component to combat and an added layer of complexity without significantly slowing down overall encounter time.

The 4grid System (v1.01)
  • When in doubt, the GM's Decision is final.
  • Each grid square is 5m in length and breadth. 
  • A normal human-sized character has a Movement of 2. (10m)
  • Each combat round consists of a Move Action and a Combat Action, in no particular order.
  • A character can Run (Movement Value) as a Move Action and/or Combat Action. If he Runs, he cannot initiate an attack for that round, unless it is a Charge.
  • A character can Shift half his Movement (5m = 1 Square) as a Move Action, and still be able to initiate a Combat Action.
A Charge can be initiated by: Using a Move Action (RUN), followed by expending a Combat Action.
  1. A charging character must at least be 2 squares away from the Target.
  2. The character can charge up to twice his Movement. (4 squares)
  3. A Charge must be made to the closest Grid Square adjacent to the Target. If there are more than one Grid Square that shares the same distance, the player chooses the Grid Square he ends in.
  4. The charging player will also gain a +1 bonus to Armor Penetration (AP) for that attack, and a -2 penalty to Defense for the entire round. (Thanks to Vek and Shell for the cool idea)
  • A character moving away/casting a spell/using a missile weapon/performing a Special Action provokes an Opportunity Attack (OA)  from each adjacent enemy.
  • A character can Move Action (SHIFT), and not provoke an Opportunity Attack (OA).
  • An Opportunity Attack (OA)  has an inherent +2 bonus to Attack and  +1 bonus to Armor Penetration (AP).
  • A character cannot Move Action (SHIFT)  away from Difficult Terrain (uneven ground, hindering features).

  • If you initiate an attack directly opposite from another attacker, you are Flanking the enemy.
  • Flanking conveys specific bonuses depending on character class and situation.
Do bear in mind that this is an early version of the system and is subject to changes after play-testing. Constructive criticism and comments can be posted on the Chatbox/Whatsapp.

C'yall on the flip side.

-Ver (1.01): Updated Charge Ruling.

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