Tuesday, August 21, 2012

DW Server Patch Notes 1.04

To promote more balanced game-play in Legend where both combat and non-combat situations occur on a regular basis, the Looks Attribute has been revamped and a streamlined Action Success System (AsS) designed to allow a more robust playing experience.

As a side note, a free Attribute Respec Token has been issued to all active players to account for these changes.

The Action Success System (AsS)

In DW 1.04, an action can be assigned a Relevant Attribute and a Difficulty Rating (DV).

  • If the combined result of your Relevant Attribute + Modifier/s exceeds the DV of the action, you automatically SUCCEED. 
  • If not, you will have to make a d20 Success Check (SC), which means that you will have to roll below the Relevant Attribute + Modifier/s to succeed in the task. As usual, a 20 is always a critical failure while a 1 is an automatic success.
  • Under special circumstances, a Modifier can be as harsh as a -5 (extremely unfavorable) or as beneficial as  a +5 (extremely favorable), but usually lies in the -2 to +2 range.

Looks Effect Table (Revised)

Looks       

18
     HP Modifier      Vibe Modifier          Changes to purchase price

            +2                     +4                    -(d100/2)% to purchase price
16-17
            +1                     +3                     -2d20% to purchase price
14-15
             -                       +2                        -d20% to purchase price
13
             -                       +1                       -d10% to purchase price
8-12
             -                         -                                          -
             7
             -                        -1                       -d10% to purchase price
            6
             -                        -2                      +d20% to purchase price
4-5
            -1                       -3                       +2d20% to purchase price
3
            -2                       -4                   +(d100/2)% to purchase price


Party Negotiation (Parlay)
When the party is in a Parlay Situation, the average score of the members' Looks is calculated as an Attribute (Party's Vibe) and modified by the character with the highest Vibe Modifier.

A Parlay situation will be assigned a Difficulty Value (DV). If ( Party's Vibe + Modifier) exceeds the value, the party succeeds automatically. If not, proceed with a Success Check (SC).


Crafting (AsS)
When a Mystic enchants a piece of arms or armor, he will have to make a Success Check (SC) against 13 at Rank 4 (15 at Rank 5, and increases by 1 for every Rank thereafter).
Remember, rolling a 20 on a SC always amounts to a Critical Fail during crafting. Insufficient process time or sub-optimal quality of the ingredients might result in a higher chance of a Critical Fail.

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